The issue: World 16 Air Running could quickly exceed a trade limit of 10000 gp per 15 minutes. A possible solution I'm trying to RuneScape gold find out all the details. Runecrafters could have X notated essence and X gp as well as several other miscellaneous items worth 1000 grams each (e.g. noted hardleatherbodies worth 1,000 grams, copper ore noted worth 1000 gp, etc.). Runecrafters are distinct from one another (as in World 16), drop the noted items (worth 1000 gp) in front of them and shout "Open 1k".
Air tiaras are worn by runners and 24 Unnoted Essence (not 25 Unnoted essence). Trading: The runners show intent by picking up the junk. Runecrafters trade 1000gp and 24 noted essences and 24 notes essence, while Runners trade un-noted essence for 24 hours as well as the noted junk (returning the noted junk to Runecrafter) which makes the trade revenue-neutral.
Runecrafters are able to drop stuff worth 1000gp and then craft their essence of 24 un-noted. When they're finished, they return to their original location and shout "Open one thousand". Runecrafters can craft more (which isn't restricted by the trade limit) as well as gain more XP. Runecrafters can gain more Gp. Everyone benefits.
• Disadvantages (2) Need courteous people. There is a chance that someone might run off and grab all the listed stuff in the air, causing serious damage to Air Running (hopefully not). (3) Notated items that have been placed on the ground for too long might disappear. It is possible for Runecrafter (to make sure that the marked items don't disappear) to retrieve it after a few moments and then drop it back.
I haven’t yet worked out all details... Do you like the concept that Air Running can be done without being stopped by the limit on trades? Does anyone have any helpful suggestions to cheap RS gold make the idea work?